WINTERWIGHT
{{Monster Table
|style=
|creature=
|size=Medium|type= Undead (Cold)
|hd= 32d12 | hp=208
|init= +12 (+8 Dex, +4 Improved Initiative)
|speed= 60 ft.
|ac=46 (+8 Dex, +28 natural) |touch=18 |flat=38
|bab= +16 | grapple=+37
|at= +Claw +40 (3d8+21/19–20 (+1d6 on critical hit) plus blight-fire) melee
|full_at= 2 claws +40 (3d8+21/19–20 (+1d6 on critical hit) plus blight-fire) melee, skull butt +32 (2d6+10 plus blightfire) melee
|space= 5 ft. | reach=5 ft.
|sa= Rend 6d8+31, blightfire, spell-like abilities
|sq= Undead traits, cold subtype, cold aura, SR 34, DR 10/–
|skills= Jump +21, Intimidate +44, Knowledge (religion) +35, Listen +43, Spot +43
|feats= Cleave, Improved Critical (claw), Improved Initiative, Power Attack, Weapon Focus (claw)
|Epic feats= Overwhelming Critical (claw), Blinding Speed, Epic fortitude, Epic Weapon Focus (claw)
|fort= +14|ref= +18|will= +24
|str=52|dex=27|con=— |int=10|wis=22|cha=28
|env= Any
|org= Solitary or pair
|cr= 23
|treas= Standard
|align= Always chaotic evil
|adv= 33–42 HD (Medium-size); 43–55 HD (Huge)
}}
Winterwights speak Common and Infernal.
A winterwight’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
COMBAT
Rend (Ex): If the winterwight hits with both of its claws, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 6d8+31 points of Damage. Blightfire (Su): When a winterwight deals Damage to a living opponent, a night-black flame begins to burn on the opponent’s body. If the opponent fails a fortitude save (DC 35), it takes 4 points of permanent Score Loss (Special Ability)#Ability Drain|Constitution drain]. The opponent must continue to save every round for the next 4 rounds (5 rounds total) to avoid being permanently drained of an additional 4 points of Consitution per round. The creature regains 10 lost hit points whenever it drains 4 points of Consitution, gaining any excess hit points as temporary hit points. These temporary hit points last a maximum of 1 hour. If the opponent is slain by blightfire, only icy fragments of the victim remain. The save DC is Charisma-based. Spell-Like At will—cone of cold, control weather, dimension door, Resistance and Spell Immunity (Special Ability)#Spell Immunity (Ex)|Spell Immunity] (fireball), sleet storm (a winterwight is immune to the effects of a sleet storm spell), wall of ice. Caster level 23rd; save DC 19 + spell level. The save DCs are Charisma-based. Undead Traits: Immune to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, mind-affecting effects, and any effect requiring a fortitude save unless it also works on objects. Not subject to critical hits, nonlethal damage, Drain, Negative Levels, and Level Loss (Special Ability)#Energy Drain (Su)|Energy Drain]Score Loss (Special Ability)#Ability Damage|Ability Damage], Score Loss (Special Ability)#Ability Drain|ability drain], or Drain, Negative Levels, and Level Loss (Special Ability)#Energy Drain (Su)|Energy Drain]. Negative energy heals. Not at risk of death from massive Damage, but destroyed at 0 hit points or less. Darkvision 60 ft. Cannot be raised; resurrection works only if creature is willing. Cold Subtype: Immunity to cold. Vulnerability to fire (takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure). Cold Aura (Su): A 10-foot-radius spread cold aura surrounds a winterwight. All creatures of the cold sub-type in the field (including the winterwight) are treated as if having turn resistance +6 (if undead) and fast healing 10. Creatures subject to cold Damage take 2d10 points of cold Damage each round they remain within the cold aura.- System Reference Document -> Epic Creatures (SRD)
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Category:Epic Category:Creature Category:Cold Subtype Category:Medium Size Category:Undead Type Category:CR23 Category:Any Environment Category:Chaotic Alignment Category:Evil Alignment{{OGL Bottom|the System 3.5 Reference Document|SRD}}